RDF description Dr. Pablo Garaizar


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[u' @inproceedings{ruiz-de-garibay_integration_2024, address = {Singapore}, title = {The {Integration} of {Project}-{Based} {Learning} in {Educational} {Robotics}: {Exploring} {Competition} {Robots} {Using} the {EASYbot} {Platform}}, isbn = {9789819718146}, shorttitle = {The {Integration} of {Project}-{Based} {Learning} in {Educational} {Robotics}}, doi = {10.1007/978-981-97-1814-6_50}, abstract = {Educational robotics (ER) is a powerful instrument for fostering STEM (Science, Technology, Engineering, and Mathematics) skills in young people. At university level, ER can be effectively utilized in early engineering courses to facilitate the practical application of fundamental concepts, due to its multidisciplinary nature. The integration of ER and Project-Based Learning (PBL) is particularly beneficial as both approaches embrace the \u201clearning by doing\u201d paradigm, which empowers students to play an active role in their own learning process.}, language = {en}, booktitle = {Proceedings of {TEEM} 2023}, publisher = {Springer Nature}, author = {Ruiz-de-Garibay, Jonathan and Garaizar, Pablo and Almeida, Aitor}, editor = {Gon\xe7alves, Jos\xe9 Alexandre de Carvalho and Lima, Jos\xe9 Lu\xeds Sousa de Magalh\xe3es and Coelho, Jo\xe3o Paulo and Garc\xeda-Pe\xf1alvo, Francisco Jos\xe9 and Garc\xeda-Holgado, Alicia}, year = {2024}, keywords = {education, learning, learning tool, learning tools, robotics}, pages = {514--523}, } ']

[u' @article{irizar-arrieta_user_2020, title = {User perspectives in the {Design} of {Interactive} {Everyday} {Objects} for {Sustainable} {Behaviour}}, issn = {10715819}, url = {https://linkinghub.elsevier.com/retrieve/pii/S1071581919301570}, doi = {10.1016/j.ijhcs.2019.102393}, abstract = {Addressing e\ufb03cient management of energy has become a central objective due to the scarcity of traditional energy sources and global warming. To cope with this overarching issue, some technological solutions such as Smart Grids, Internet of Things or Demand response are proposed. However, the majority of them overlooks the role of human beings in the equation. Moreover, the very nascent body of research combining human and machine intelligence proposes methods, frameworks, and guidelines which vary depending on the application scenario complicating the selection of gold-standards to ensure seamless cooperation between smart devices and people. Hence, the purpose of this paper is to provide a set of design-hypotheses to devise augmented objects that ally with their users to reduce energy consumption. We expect designers, engineers, makers or even hobbyists in the intersection between technology-enablers (through IoT) and behavioural scientists to bene\ufb01t from them. To this aim, we describe the results of a long-term study in o\ufb03ce-based workplaces, where participants were randomly assigned to di\ufb00erent experimental conditions (persuasion, dashboard, and automation) to increase their energy-e\ufb03cient behaviour. Grounded Theory analysis was applied over qualitative data collected during focus group sessions obtaining \ufb01ve themes around a central category. The resulting themes were linked to design-hypotheses for IoT devices which were then tested through the implementation of a new IoT object also conceived for the workplace.}, language = {en}, urldate = {2020-01-14}, journal = {International Journal of Human-Computer Studies}, author = {Irizar-Arrieta, Ane and Casado-Mansilla, Diego and Garaizar, Pablo and L\xf3pez-de-Ipi\xf1a, Diego and Retegi, Aiur}, month = jan, year = {2020}, keywords = {JCR2.006, Q2}, pages = {102393} }']

[u" @inproceedings{casado-mansilla_side_2019, address = {Glasgow, Schottland}, title = {On the {Side} {Effects} of {Automation} in {IoT}: {Complacency} and {Comfort} vs. {Relapse} and {Distrust}}, url = {https://arxiv.org/abs/1911.08657}, doi = {arXiv:1911.08657}, abstract = {Automation through IoT brings with it a whole new set of philosophical and ethical implications that we barely began to address. However, it is widely considered by many scholars as the panacea to overcoming the majority of societal issues. The case of energy efficiency as an action for tackling climate change is not different: demand-response proposals or occupancy-driven energy management systems crowd the current research agenda on energy efficiency. However, there are still very few studies that have reported the effects of automation in the mid or long term beyond energy reduction (eg emotional feelings derived to interact with automation, complacency to the devices or perceived value of the automation throughout the time). In this workshop article, we report scientific evidence of a study conducted in ten workplaces during more than one year where we found that automating some electronic devices of common use (ie moving away or preventing subjects from the control of these devices) in favour of comfort and energy efficiency, is associated with a reduction of the users' confidence in science and technology as a mean to solve all environmental current problems and reduce the willingness of people to act in favor of the environment.}, booktitle = {Proceedings of the {CHI} 2019 {Workshop} on {New} {Directions} for the {IoT}: {Automate}, {Share}, {Build}, and {Care}}, publisher = {arXiv}, author = {Casado-Mansilla, Diego and Garaizar, Pablo and Irizar-Arrieta, Ane and {Diego L\xf3pez de Ipi\xf1a}}, year = {2019} }"]

[u' @inproceedings{casado-mansilla_user_2019, address = {Bilbao, Spain}, title = {User {Involvement} {Matters}: {The} {Side}-{Effects} of {Automated} {Smart} {Objects} in {Pro}-environmental {Behaviour}}, volume = {23}, doi = {https://doi.org/10.1145/3365871.3365894}, abstract = {Automation through IoT brings with it a whole new set of societal, cognitive and ethical implications that we barely begin to address. Nonetheless, it is widely considered the panacea to overcoming the majority of global issues by many scholars with few arguments about its side-effects. The case of energy efficiency as an immediate action to overcome the climate change is not different: demand-response, smart grids or occupancy-driven energy management systems by using IoT crowd the current research agenda. Thus, there are scarce studies reporting mid or long term effects of IoT-mediated automation beyond quantitative-based energy reductions (eg emotional feelings derived to interact with smart devices, complacency associated with them or perceived value of IoT throughout the time are left apart). Based on the lack of evidence, this article reports the results of a study conducted in 10 workplaces during \u2026}, booktitle = {Proceedings of the 9th {International} {Conference} on the {Internet} of {Things} - {IoT} 2019}, publisher = {ACM}, author = {Casado-Mansilla, Diego and Garaizar, Pablo and L\xf3pez de Ipi\xf1a, Diego}, year = {2019}, keywords = {IoT, Persuasive Technology, energy efficiency}, pages = {1--4}, } ']

[u' @inproceedings{casado-mansilla_design-insights_2018, address = {Bilbao, Spain}, title = {Design-insights for {Devising} {Persuasive} {IoT} {Devices} for {Sustainability} in the {Workplace}}, isbn = {978-1-5386-6451-3}, doi = {10.1109/GIOTS.2018.8534578}, abstract = {Sustainable HCI scholars have shown a growing interest in augmenting with technology everyday devices for promoting energy conservation behaviors in different contexts of use. The workspace has not been sufficiently explored as space where everyday appliances and work equipment might be converted into persuasive devices which raise eco-awareness. In this paper, we present the design of persuasive IoT devices that help to promote energy-efficient behaviour change in the workplace. This approach issued by applying Grounded Theory analysis over qualitative data collected at ten focus groups sessions after running a one year study where participants were treated to different persuasive strategies. With these data, five design categories emerged to be taken into account in the conception phase when devising tangible objects that aim to form pro-environmental behaviour change at workplaces. Our design-insights are also derived from an evaluation of the literature on ambient devices that encourage energy-efficient practices.}, booktitle = {2018 {Global} {Internet} of {Things} {Summit} ({GIoTS})}, publisher = {IEEE}, author = {Casado-Mansilla, Diego and Irizar-Arrieta, Ane and Garaizar, Pablo and Lopez de Ipi\xf1a, Di}, year = {2018} }']

[u" @inproceedings{casado-mansilla_close_2015, address = {Seoul, Republic of Korea}, title = {'{Close} the {Loop}': {An} {iBeacon} {App} to {Foster} {Recycling} {Through} {Just}-in-{Time} {Feedback}}, isbn = {978-1-4503-3146-3}, shorttitle = {'{Close} the {Loop}'}, url = {http://dl.acm.org/citation.cfm?doid=2702613.2732861}, doi = {10.1145/2702613.2732861}, abstract = {Contemporary micro-location technologies such as Bluetooth Low Energy (BLE) show promise in enabling new experiences when interacting with physical spaces. An emerging BLE technology is iBeacons, with the retail sector pioneering their use to enhance shopping experiences. There is scope for the HCI sustainability community to explore the use of iBeacons to raise awareness around sustainability issues, particularly in public and communal spaces. This work presents embryonic research exploring the design of a prototype iBeacon-based sustainability application called 'Close-the-Loop'. The application builds on previous sustainability and just-in-time feedback research to encourage end-users to engage in recycling behaviours in a large university canteen space. Findings from a focus group and short ethnographic study provide design insights to further develop the prototype to increase engagement with appropriate recycling practices.}, language = {en}, urldate = {2015-04-23TZ}, publisher = {ACM Press}, author = {Casado-Mansilla, Diego and Foster, Derek and Lawson, Shaun and Garaizar, Pablo and L\xf3pez-de-Ipi\xf1a, Diego}, year = {2015}, note = {00000}, keywords = {Behaviour change, Just-in-time feedback, Micro-location technologies, Nudging, Recycling, Sustainability, iBeacons}, pages = {1495--1500} }"]

[u' @inproceedings{casado-mansilla_team_2014, address = {Birmingham, UK}, title = {Team up with {Eco}-aware {Everyday} {Things} to {Green} your {Workplace}!}, isbn = {978-1-4799-4331-9}, doi = {10.1109/IMIS.2014.55}, abstract = {The lack of energy consumption awareness in public spaces is a fact. There, people do not receive energy consumption feedback nor do they pay a monthly invoice to electricity providers. Thus, there is practically a non-existent perception of energy waste; and hence, there is low motivation to reduce it. To tackle this problem we transform everyday shared electrical appliances which are placed in common spaces into collaborative eco-aware everyday things. These eco-appliances make people aware that they are not alone to save energy, but the everyday things can team up with them to achieve this task. Qualitative and quantitative results were gathered in three case studies performed with shared coffee machines at workplace. The objective was to assess the effectiveness of the proposed eco-aware design in terms of energy saving and the degree of affiliation between workers and the smart appliance to create a green-team relationship.}, booktitle = {Eighth {International} {Conference} on {Innovative} {Mobile} and {Internet} {Services} in {Ubiquitous} {Computing}}, publisher = {IEEE Xplore}, author = {Casado-Mansilla, Diego and {L\xf3pez-de-Armentia, Juan} and {Pablo Garaizar} and {L\xf3pez-de-Ipi\xf1a, Diego}}, year = {2014}, keywords = {Eco-aware Everyday Things, Energy-efficiency, Persuasive Technology, Sustainability, eco-awareness, eco-feedback, hci, linked-data-social-coffee-maker, social devices}, pages = {409--414} }']

[u' @incollection{hervas_ariima:_2014, address = {Cham}, title = {{ARIIMA}: {A} {Real} {IoT} {Implementation} of a {Machine}-{Learning} {Architecture} for {Reducing} {Energy} {Consumption}}, volume = {8867}, isbn = {978-3-319-13101-6 978-3-319-13102-3}, shorttitle = {{ARIIMA}}, url = {http://link.springer.com/10.1007/978-3-319-13102-3_72}, abstract = {As the inclusion of more devices and appliances within the IoT ecosystem increases, methodologies for lowering their energy consumption impact are appearing. On this field, we contribute with the implementation of a RESTful infrastructure that gives support to Internet-connected appliances to reduce their energy waste in an intelligent fashion. Our work is focused on coffee machines located in common spaces where people usually do not care on saving energy, e.g. the workplace. The proposed approach lets these kind of appliances report their usage patterns and to process their data in the Cloud through ARIMA predictive models. The aim such prediction is that the appliances get back their next-week usage forecast in order to operate autonomously as efficient as possible. The underlying distributed architecture design and implementation rationale is discussed in this paper, together with the strategy followed to get an accurate prediction matching with the real data retrieved by four coffee machines.}, urldate = {2015-04-23TZ}, booktitle = {Ubiquitous {Computing} and {Ambient} {Intelligence}. {Personalisation} and {User} {Adapted} {Services}}, publisher = {Springer International Publishing}, author = {Ventura, Daniela and Casado-Mansilla, Diego and L\xf3pez-de-Armentia, Juan and Garaizar, Pablo and L\xf3pez-de-Ipi\xf1a, Diego and Catania, Vincenzo}, editor = {Herv\xe1s, Ram\xf3n and Lee, Sungyoung and Nugent, Chris and Bravo, Jos\xe9}, year = {2014}, note = {00000}, keywords = {ARIMA Models, Eco-aware Everyday Things, Forecasting, Internet of Things, energy efficiency, linked-data-social-coffee-maker}, pages = {444--451} }']

[u' @article{garaizar_presentation_2014, title = {Presentation {Accuracy} of the {Web} {Revisited}: {Animation} {Methods} in the {HTML}5 {Era}}, volume = {9}, shorttitle = {Presentation {Accuracy} of the {Web} {Revisited}}, url = {http://dx.doi.org/10.1371/journal.pone.0109812}, doi = {10.1371/journal.pone.0109812}, abstract = {Using the Web to run behavioural and social experiments quickly and efficiently has become increasingly popular in recent years, but there is some controversy about the suitability of using the Web for these objectives. Several studies have analysed the accuracy and precision of different web technologies in order to determine their limitations. This paper updates the extant evidence about presentation accuracy and precision of the Web and extends the study of the accuracy and precision in the presentation of multimedia stimuli to HTML5-based solutions, which were previously untested. The accuracy and precision in the presentation of visual content in classic web technologies is acceptable for use in online experiments, although some results suggest that these technologies should be used with caution in certain circumstances. Declarative animations based on CSS are the best alternative when animation intervals are above 50 milliseconds. The performance of procedural web technologies based on the HTML5 standard is similar to that of previous web technologies. These technologies are being progressively adopted by the scientific community and have promising futures, which makes their use advisable to utilizing more obsolete technologies.}, number = {10}, urldate = {2016-02-16TZ}, journal = {PLoS ONE}, author = {Garaizar, Pablo and Vadillo, Miguel A. and L\xf3pez-de-Ipi\xf1a, Diego}, month = oct, year = {2014}, note = {00007}, keywords = {Q1, jcr3.234}, pages = {e109812} }']

[u' @article{garaizar_measuring_2014, title = {Measuring {Software} {Timing} {Errors} in the {Presentation} of {Visual} {Stimuli} in {Cognitive} {Neuroscience} {Experiments}}, volume = {9}, url = {http://dx.doi.org/10.1371/journal.pone.0085108}, doi = {10.1371/journal.pone.0085108}, abstract = {Because of the features provided by an abundance of specialized experimental software packages, personal computers have become prominent and powerful tools in cognitive research. Most of these programs have mechanisms to control the precision and accuracy with which visual stimuli are presented as well as the response times. However, external factors, often related to the technology used to display the visual information, can have a noticeable impact on the actual performance and may be easily overlooked by researchers. The aim of this study is to measure the precision and accuracy of the timing mechanisms of some of the most popular software packages used in a typical laboratory scenario in order to assess whether presentation times configured by researchers do not differ from measured times more than what is expected due to the hardware limitations. Despite the apparent precision and accuracy of the results, important issues related to timing setups in the presentation of visual stimuli were found, and they should be taken into account by researchers in their experiments.}, number = {1}, urldate = {2014-01-09TZ}, journal = {PLoS ONE}, author = {Garaizar, Pablo and Vadillo, Miguel A. and L\xf3pez-de-Ipi\xf1a, Diego and Matute, Helena}, month = jan, year = {2014}, keywords = {CSS3, HTML5, JavaScript, Q1, jcr3.730, measuring, psychology}, pages = {e85108} }']

[u' @inproceedings{casado-mansilla_switch_2014, address = {Toronto, ON, Canada}, title = {To switch off the coffee-maker or not: that is the question to be energy-efficient at work}, copyright = {Copyright is held by the author/owner(s).}, isbn = {978-1-4503-2474-8}, shorttitle = {To switch off the coffee-maker or not}, url = {http://dl.acm.org/citation.cfm?doid=2559206.2581152}, doi = {10.1145/2559206.2581152}, abstract = {There are some barriers to reduce energy consumption in shared spaces where many people use common electronic devices (e.g. dilution of responsibility, the trade-off between comfort and necessity, absentmindedness, or the lack of support to foster energy-efficiency). The workplace is a challenging scenario since the economic incentives are not present to increase energy awareness. To tackle some of these issues we have augmented a shared coffee-maker with eco-feedback to turn it into a green ally of the workers. Its design rationale is twofold: Firstly, to make the coffee-maker able to learn its own usage pattern. Secondly, to communicate persuasively and in real-time to users whether it is more efficient to leave the appliance on or off during certain periods of time along the workday. The goal is to explore a human-machine team towards energy efficiency and awareness, i.e. whether giving the initiative to users to decide how to operate the common appliances, but being assisted by them, is a better choice than automation or mere informative eco-feedback.}, language = {en}, urldate = {2014-05-08TZ}, booktitle = {Extended {Abstracts} on {Human} {Factors} in {Computing} {Systems} ({CHI} 2014)}, publisher = {ACM New York, NY, USA \xa92014}, author = {Casado-Mansilla, Diego and Lopez-de-Armentia, Juan and Garaizar, Pablo and L\xf3pez-de-Ipi\xf1a, Diego}, year = {2014}, keywords = {Eco-aware Everyday Things, Energy-efficiency, Persuasive Technology, Sustainability, eco-feedback, linked-data-social-coffee-maker}, pages = {2425--2430} }']

[u' @inproceedings{garaizar_montessori_2013, address = {Valencia, Spain}, title = {Montessori in the mobile era: {Building} new learning experiences through tangible user interfaces}, isbn = {978-84-616-2661-8}, abstract = {The growing prevalence of smartphones in the daily lives of many children has enabled new learning scenarios. An overwhelming supply of educational applications is designed to facilitate their autonomous learning in painting, counting, spelling and so on. Apparently, this approach is in line with the principles of Montessori education (independence, freedom and respect for the natural psychological development of the children). However, the well developed GUI interaction skills (tapping, swiping or pinching items through multi-touch gestures on a screen) of the 21st century children are useless for manipulating physical objects. Exploring the real world requires a different set of capabilities (e.g., fine prehensile skills), often developed through traditional toys and games. For this reason we have developed 3DU Blocks, a proposal that combines traditional toy blocks with the features provided by mobile devices to create new gaming experiences and open the door to explore new educational scenarios. 3DU Blocks is a library for color recognition in arrangements of traditional toy blocks, allowing to use them as a Tangible User Interface. As an early example of the capabilities of this library, we have developed 3DU Blocks Music, an educational game where players have to recreate simple melodies using toy blocks to represent musical instruments and notes. Therefore, the emphasis of Montessori in physical materials to help the autonomous learning process is combined with the immediate feedback and scaffolded challenges provided by the mobile application.}, booktitle = {{INTED}2013 {Proceedings}}, author = {Garaizar, Pablo and Pe\xf1a, Oscar and Romero, Jon Ander}, year = {2013}, keywords = {3DU Blocks, Mobile, Tangible User Interfaces, educational technology, image color analysis, learning, toy blocks}, pages = {5158--5164} }']

[u' @inproceedings{garaizar_swiping_2013, title = {Swiping fingers on a screen is not enough! {Dusting} off toy blocks to build new gaming experiences through mobile apps}, doi = {10.1109/EduCon.2013.6530116}, abstract = {Smartphones have become everyday objects for many children. They learn how to count, spell or paint by swiping their fingers on a screen, using some of the thousands of applications specially designed for them. However, real world interactions also need other kind of skills for physical object manipulation, often developed through traditional toys. In this paper we present 3DU Blocks, a proposal to take advantage of both approaches, combining traditional building blocks with the features provided by mobile devices to create new gaming experiences.}, booktitle = {2013 {IEEE} {Global} {Engineering} {Education} {Conference} ({EDUCON})}, author = {Garaizar, Pablo and Pe\xf1a, Oscar and Romero, Jon Ander}, year = {2013}, keywords = {3DU Blocks, Tangible User Interfaces, computer aided instruction, educational technology, gaming experiences, image color analysis, learning, mobile apps, physical object manipulation, real world interactions, smartphones, toy blocks}, pages = {268--272} }']

[u' @incollection{oliver_bernal_issues_2007, title = {Issues in {WebLab} development: security, accesibility, collaboration and multilinguality}, isbn = {978-84-9830-077-2}, url = {https://www.weblab.deusto.es/Advances_on_remote_labs.pdf#page=111}, booktitle = {Advances on remote laboratories and e-learning experiences}, publisher = {Luis Gomes \\& Javier G. Zub\xeda Eds.}, author = {Oliver Bernal, Javier and Abaitua, Joseba and D\xedaz-Labrador, Josuka and Jacob Taquet, Ines and Buj\xe1n, David and Garaizar, Pablo and {L\xe1zaro, Luis}}, year = {2007}, note = {00000}, keywords = {Cloud Computing, Remote Laboratories, Software Architecture, WebLab-Deusto}, pages = {111--130} }']