Developing a Second-Life-based Remote Lab over the WebLab-Deusto architecture


Remote Labs didactic worth can be very supported using them to solve pressing educational problems. The contrasted lack of interest from young students for Engineering is a growing problem today for the Universities that will affect the global economies in the future. Awakening bachelor’s interest for Science and Engineering is a possible way to restrain this tendency. Since different researches prove that the higher is the sense of presence in the environment the more effective becomes the learning process, using Remote Labs from highly immersive environments can be considered a promising idea. Following this educational aim, the present work covers the technical development of SecondLab, an experimental Remote Lab built over the WebLab-Deusto architecture and the popular 3D-based virtual environment Second Life.